大学化学 >> 2025, Vol. 40 >> Issue (4): 215-223.doi: 10.12461/PKU.DXHX202406036

教学研究与改革 上一篇    下一篇

开展游戏化教学,打造一流精品科学素质课程——以“名侦探柯南与化学探秘”为例

邓乐兮1, 刘慧玲1, 黄薇1, 陆涌泉1, 任鑫1, 冯威夷3, 聂美玲3, 肖荣1, 徐海2   

  1. 1 湖南师范大学化学化工学院, 长沙 410081;
    2 中南大学化学化工学院, 长沙 410083;
    3 中南大学人文学院, 长沙 410083
  • 收稿日期:2024-06-11 录用日期:2024-08-20 发布日期:2025-04-25
  • 通讯作者: 肖荣, 徐海 E-mail:15974145321@sohu.com;xhisaac@csu.edu.cn
  • 基金资助:
    国家自然科学基金科技活动项目(22242011);2022年中南大学教改项目(2022JY081);湖南省科协人才托举工程(2023TJ-Z26)

Gamified Learning for Creating High-Quality First-Class Scientific Literacy Courses: A Case Study of “Detective Conan and Chemical Exploration”

Lexi Deng1, Huiling Liu1, Wei Huang1, Yongquan Lu1, Xin Ren1, Weiyi Feng3, Meiling Nie3, Rong Xiao1, Hai Xu2   

  1. 1 College of Chemistry and Chemical Engineering, Hunan Normal University, Changsha 410081, China;
    2 Chemistry and Chemical Engineering, Central South University, Changsha 410083, China;
    3 School of Humanities, Central South University, Changsha 410083, China
  • Received:2024-06-11 Accepted:2024-08-20 Published:2025-04-25
  • Contact: Rong Xiao, Hai Xu E-mail:15974145321@sohu.com;xhisaac@csu.edu.cn

摘要: 科学素质课程对培养学生科学思维能力、提升大众科学素质有重要意义;但此类课程往往存在学生学习动力不足、教学效果不佳等一系列问题。本文结合游戏化的教学理念,参照“两性一度”的一流课程基本原则,进行科学素质课程“名侦探柯南与化学探秘”的游戏化教学设计,并在湖南师范大学和中南大学本科生选修课的教学活动中开展实践,以期探索出一条符合“两性一度”一流课程要求的途径,达到普遍提升学生科学素质的教学目的。在课程教学的实施过程中,学生作为主要“游戏玩家”,以学习知识、提升技能为目标;教师及助理担任NPC (非玩家角色),主要起到引导作用;教学过程中,采取了组队制、关卡制、实时反馈、积分兑换等游戏元素,让学生在沉浸式学习之中不断产生游戏升级的获得感,激发学生学习兴趣和课堂活力,大大提升了教学效果。

关键词: 游戏化学习, 名侦探柯南, 科学素质课, 沉浸式学习, 一流课程

Abstract: Scientific literacy courses are essential for developing students’ scientific thinking skills and enhancing public scientific literacy. However, these courses often face challenges such as low student motivation and ineffective teaching outcomes. This paper introduces a gamified teaching approach, inspired by the core principles of first-class course design, and applies it to the course Detective Conan and Chemical Exploration. This gamified curriculum was implemented in elective undergraduate courses at Hunan Normal University and Central South University, aiming to meet the standards of first-class courses while improving students’ overall scientific literacy. In this teaching model, students act as primary “game players”, with the goal of acquiring knowledge and improving skills. Teachers and teaching assistants take on the role of NPCs (non-player characters), guiding the learning process. The course incorporates various game elements, such as team-based activities, level systems, real-time feedback, and points redemption, to foster an immersive learning experience. These game mechanics significantly increase student engagement and classroom vitality, leading to notable improvements in teaching outcomes.

Key words: Gamified learning, Detective conan, Scientific literacy courses, Immersive learning, First-class curriculum